Civilization IV











If you’re a fan of the incredibly addictive Civilization strategy series and haven’t bought Civilization IV yet, you can probably stop reading now to go buy the game. Civ IV makes plenty of great changes and additions to just about every aspect of the hazardously habit-forming strategy blueprint that famed designer Sid Meier and his talented team have made famous the world over, from combat to diplomacy to research to production to winning the space race. And just like with previous games in the series, Civ IV’s varied and addictive gameplay offers the same tantalizing siren’s song that will tempt you to take “just one more turn.” Fundamentally, this is a much-improved version of the same Civ games we’ve all been playing and desperately trying to put down for years. And that’s far from a bad thing. In fact, it’s an awesome thing.
It’s time to get hooked all over again on the addictive Civilization formula. Get those alarm clocks ready.
If you’re familiar with the Civilization series, then you’re already well aware that they’ve traditionally been turn-based strategy games that let you play as the political leader of one of the world’s nations (such as Gandhi of India or Julius Caesar of Rome) in a fictitious bid to take over the globe, starting from the Stone Age and continuing right on through to the Space Age by having a lone settler unit build your first city on the way to establishing whatever advanced society you choose to design over the course of dozens of turns. The series gives you plenty of ways to do this, such as conquering your neighbors, researching advanced technology, or, in Civilization III (and IV), creating the most cultured society on the planet. It’s this great variety that helps give Civ IV the same alarmingly addictive quality its predecessors carried. And thanks to its many improvements, major and minor, and its greater emphasis on strategy over bean-counting, Civ IV isn’t just as good as Civ has ever been…it’s better.
Like in previous games, your political leader has two special traits that will influence his or her reign, though all the game’s traits are new, such as “organized,” which cuts down on maintenance costs, or “expansive,” which generates bonus health in cities and helps hasten growth and expansion. And Civilization IV fundamentally offers the same goals, but in a much more evolved, more strategic, and ultimately more rewarding manner. And each of these goals comes with many more options, which should open the game up to players with busy schedules…even if it may still seem overwhelming to beginners.
The Civ series’ gameplay has several components, and almost every single one of them is improved in Civ IV. For instance, the series’ combat system, which pits different military units against one another based on relative unit strength and technology, has been changed to a “strength” system that seems more intuitive. Units that are greatly advanced will have a clear advantage over more-primitive ones (to avoid the commonly cited, though rare, case of a tribal spearman defeating a tank in previous games), and military units in general have many different upgrades they can earn as they receive experience points and gain power levels. In addition, artillery has been tweaked to be much more useful. It can bombard targets, such as enemy cities, to lower defenses and to deal collateral damage to large “stacks” of armies. These improvements don’t make battles all that much more complicated , but they do add more depth to combat, since both attackers and defenders have more factors to consider.

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